

Ubisoft's Montreal-based team, in conjunction with 7 other studios from Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier-accompanied by a band of developers of Far Cry 3-contributed to the completion of the game, with each studio focusing on different elements. The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassin's Creed III. Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens, and plank-walking.

This is the pirate ’s money, and it ’s not clean anyway.

We started stealing and used the stolen money to go to Annie ’s tavern for rum. Even if our parents are ordinary people, we still bleed pirate blood. At first, we thought we would join the navy, and then the world hunted down this group of pirates, but we were wrong.
-+hit4games+blogspot+com.jpg)
We are a pirate, born in Nassau, of course, we are not born a pirate, our father is a ship repairer, our mother is a farmer, we lost them at the age of a twelve-a group of unfaithful The unjust pirates changed our destiny.
